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Kings' Honor, but whose disgrace?(2)

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2017-07-07 08:49Xinhua Editor: Gu Liping ECNS App Download

BEHIND THE ADDICTION

Since it was launched, Honor of Kings has been criticised for many reasons, one of which is that it misrepresents history.

Players can choose from dozens of characters such as sorcerers, warriors, assassins or archers and then team up with friends. The characters include both Chinese and foreign historical figures like Genghis Khan and King Arthur, legendary heros like Athena and the Monkey King, as well as Japanese anime characters.

However, in the game Jing Ke, an assassin who attempted to kill China's first emperor Qin Shi Huang, has been portrayed as a sexy woman, causing students to express bewilderment when they find out the assassin's true identity in history class.

Honor of Kings is just one of the smartphone games currently gaining popularity in China.

The smartphone game revenues of Tencent and NetEase, China's gaming giants, reached 12.9 billion yuan and 7.868 billion yuan respectively in the first quarter, up 20.6 percent and 36.4 percent from previous quarter.

"In the past three years, more people have started using smartphones. Mobile games have become a form of entertainment for many," said Zhong Hong, vice president of Guangzhou Baitian Information Technology.

"If people have a smart device, they will generally install at least one game. Very few young people don't play games," Zhong said.

In addition to its entertainment value, a player named Huang Luo thinks people have become more addicted to smartphone games because "they are more than just a game."

"Smartphone games serve as a means of socialization. If you don't contact your friends or classmates for a long time, you can jump online and play games with them and the friendship returns," Huang said.

Huang's view is echoed by Zheng Zizhen, researcher with Guangdong Provincial Academy of Social Sciences.

"Today's teenagers lack friends to play with. Online games can satisfy their need for communication and give them a sense of belonging," Zheng said.

"Online games don't require playgrounds or arranging to meet up in advance. You can play anytime, anywhere. It fits the modern lifestyle," Zheng added.

MORE THAN REGULATION

Zhong Hong believes that people shouldn't be afraid of smartphone games, which, if properly used, could be a tool to help improve children's creativity and social ability.

"On the other hand, parents need to communicate with their children and have a good relationship, so that they don't need to seek comfort from games," Zhong said.

"Parents should try to understand the reasons why their children become addicted to games," said Liu Zhaoying, a psychology professor with the Beijing Normal University. "Do they need more friends or are they just looking for a way to entertain themselves? Lecturing and scolding will just make things worse."

This view was shared by Xiang Ligang, board chairman of the Information Consumers' Federation.

"Schools should help students understand the harm of mobile phone game addiction, while the government should implement a grading system for games," he said.

Qin has begun reflecting on her own behavior. "I'm not patient enough and sometimes I'm too hard on her," she said.

She plans to take Xiao Yun to a four-day holiday this weekend in a bid to improve their relationship.

  

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