LINE

Text:AAAPrint
Society

All online gamers required to register real identities

1
2017-05-02 08:57Global Times Editor: Li Yan ECNS App Download

China's online gamers have to register their real identities from Monday, according to a recent government circular which industry experts said aims to prevent minors from spending too much time and money on online games.

According to the circular issued by the Ministry of Culture in 2016, which took effect on Monday, online game operators are now banned from allowing non-registered users to make in-game purchases.

The circular also suggests the operators limit the time and maximum spending on online games for minors.

The rule comes amid the growing popularity of online games, which have attracted millions of users, many of whom are minors who spend a great deal of time and money on online games.

Early this year, a draft regulation issued by the Cyberspace Administration of China on Internet protection for minors suggested banning underage gamers from playing online games between midnight and 8 am.

A 17-year-old boy from Guangzhou, South China's Guangdong Province suffered from a sudden cerebral infarction after playing an online game for 40 consecutive hours, the Guangzhou Daily reported Sunday.

Separately, a 10-year-old boy from Luoyang, Central China's Henan Province, stole his mother's bank card in March and spent nearly 40,000 yuan ($5,800) on online games, Henan TV reported.

"After the Ministry of Culture issued the circular in late 2016, we lost some users because they refused to register with their real names for fear of information leaks," Chen Lin, a mobile game developer at a Guangzhou-based online game company, told the Global Times.

The State Council circular has also created some skepticism. Huang Jie, another mobile game developer from Guangdong, said that the new rule may not achieve the goal as "minors can use their parents' ID numbers to register."

"Moreover, many popular mobile games were developed by Tencent, which allows its users to log in through WeChat or QQ without real-name registration," said Huang.

It is estimated that China's online gaming sector grew 27 percent last year to 182.7 billion yuan and it will exceed 200 billion yuan in 2017.

  

Related news

MorePhoto

Most popular in 24h

MoreTop news

MoreVideo

News
Politics
Business
Society
Culture
Military
Sci-tech
Entertainment
Sports
Odd
Features
Biz
Economy
Travel
Travel News
Travel Types
Events
Food
Hotel
Bar & Club
Architecture
Gallery
Photo
CNS Photo
Video
Video
Learning Chinese
Learn About China
Social Chinese
Business Chinese
Buzz Words
Bilingual
Resources
ECNS Wire
Special Coverage
Infographics
Voices
LINE
Back to top Links | About Us | Jobs | Contact Us | Privacy Policy
Copyright ©1999-2018 Chinanews.com. All rights reserved.
Reproduction in whole or in part without permission is prohibited.